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// Initiation Protocol

JOIN THE FORGE

Select an open production track to review deliverables, prerequisites, and transmit your application.

// VERIFIED CREDENTIALS

Receive an official, verifiable internship completion certificate & letter of recommendation for academic credits.

// PORTFOLIO & GAME CREDITS

100% permission to publicly showcase your code, shaders, or 3D models in personal reels, plus guaranteed official name crediting in-game upon release.

// REMOTE & FLEXIBLE

10–15 hours/week part-time. Flexible asynchronous sprints structured cleanly around student university schedules.

// Open Tracks
Unity Gameplay Developer (Intern)
REMOTE / UNPAID
// DURATION: 8–12 WEEKS // STACK: UNITY 6 / C# / GIT LFS // COMMITMENT: 10–15 HRS/WK

Implement player controllers, core game loops, interaction systems, triggers, and state machines for 3D atmospheric and rapid mobile prototypes.

Eligibility & Prerequisites
  • Pursuing or completed a Degree/Diploma in Computer Science, Information Technology, Game Development, or related engineering fields (self-taught devs with strong projects welcome).
  • Solid working knowledge of C# scripting and Unity component architecture.
  • Familiarity with Unity Physics (2D/3D colliders, raycasting, rigidbodies) and basic Git version control.
  • Own a PC/laptop capable of running the Unity 6 editor stably.
3D Environment & Prop Artist (Intern)
REMOTE / UNPAID
// DURATION: 8–12 WEEKS // TOOLSET: BLENDER / SUBSTANCE / PBR // COMMITMENT: 10–15 HRS/WK

Model, unwrap, texture, and optimize modular architectural assets and atmospheric environment props within strict mobile/PC performance budgets.

Eligibility & Prerequisites
  • Pursuing or completed a Degree/Diploma in Animation, Multimedia, Game Art, Fine Arts, or related visual fields (portfolio required).
  • Proficiency in Blender or Autodesk Maya for low-to-mid poly hard-surface modeling.
  • Experience with Substance 3D Painter or alternative PBR texturing suites (Albedo, Normal, Roughness, AO).
  • Clear understanding of UV unwrapping, draw calls, and vertex optimization for real-time engines.
2D UI/UX & Visual Artist (Intern)
REMOTE / UNPAID
// DURATION: 8–12 WEEKS // TOOLS: PHOTOSHOP / KRITA / FIGMA // COMMITMENT: 10–15 HRS/WK

Design intuitive in-game HUDs, inventory layouts, pause screens, game icons, and vector UI assets optimized for diverse mobile and PC screen ratios.

Eligibility & Prerequisites
  • Pursuing or completed a Degree/Diploma in Graphic Design, Visual Communication (VisCom), UI/UX, Fine Arts, or related design programs.
  • Proficiency in design tools such as Photoshop, Krita, Figma, or GIMP.
  • Understanding of layout hierarchy, visual contrast, touch targets, and typography readability.
  • Ability to export transparent, engine-ready PNG assets configured for Unity 9-slice scaling.
3D Level Designer (Intern)
REMOTE / UNPAID
// DURATION: 8–12 WEEKS // ENGINE: UNITY EDITOR / PROBUILDER // COMMITMENT: 10–15 HRS/WK

Greybox, block out, and construct atmospheric environments inside Unity, tuning player pacing, sightlines, occlusion, and environmental storytelling.

Eligibility & Prerequisites
  • Pursuing or completed a Degree/Diploma in Game Design, Architecture, Interactive Media, Computer Science, or equivalent practical background.
  • Strong hands-on mastery of the Unity Editor, Inspector, Prefabs, Hierarchy, and scene composition.
  • Understanding of level flow, lighting setup, navmesh constraints, and static batching flags.
  • Portfolio or video captures showing blockouts, greyboxes, or level designs built in Unity or 3D engines.
Technical Game Designer - Hyper-Casual (Intern)
REMOTE / UNPAID
// DURATION: 8–12 WEEKS // STACK: UNITY / RAPID PROTOTYPING // COMMITMENT: 10–15 HRS/WK

Rapidly prototype 3-to-5 day hyper-casual and casual game loops, tuning physics feel, mobile touch gestures, game juice, and instant player feedback.

Eligibility & Prerequisites
  • Pursuing or completed a Degree/Diploma in Game Design, Computer Science, or Interactive Media.
  • Ability to quickly code single-mechanic prototypes using Unity C# and the new Input System (swipe, drag, tap).
  • Knowledge of mobile game retention drivers: snackable play loops, juicy visual feedback, and instant restart flows.
  • Comfortable working with prototype greyboxes and free placeholder assets for rapid iteration.
Game Audio & Sound Designer (Intern)
REMOTE / UNPAID
// DURATION: 8–12 WEEKS // TOOLS: REAPER / AUDACITY / FL STUDIO // COMMITMENT: 10–15 HRS/WK

Source, produce, and optimize atmospheric ambient soundscapes, spatial 3D audio, tension stingers, and punchy casual UI feedback effects.

Eligibility & Prerequisites
  • Pursuing or completed a Degree/Diploma/Certification in Audio Production, Sound Engineering, Music Technology, or Multimedia.
  • Proficiency in DAWs like Reaper, Audacity, FL Studio, or Ableton Live.
  • Understanding of audio compression, sample rates, clean looping, and spatial audio behavior inside Unity AudioSource components.
  • Reel or portfolio showcasing sound design, Foley work, or game audio integration.
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