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// VERIFIED CREDENTIALS
Receive an official, verifiable internship completion certificate & letter of recommendation for academic credits.
// PORTFOLIO & GAME CREDITS
100% permission to publicly showcase your code, shaders, or 3D models in personal reels, plus guaranteed official name crediting in-game upon release.
// REMOTE & FLEXIBLE
10–15 hours/week part-time. Flexible asynchronous sprints structured cleanly around student university schedules.
// Open Tracks
// DURATION: 8–12 WEEKS
// STACK: UNITY 6 / C# / GIT LFS
// COMMITMENT: 10–15 HRS/WK
Implement player controllers, core game loops, interaction systems, triggers, and state machines for 3D atmospheric and rapid mobile prototypes.
Eligibility & Prerequisites
Pursuing or completed a Degree/Diploma in Computer Science, Information Technology, Game Development, or related engineering fields (self-taught devs with strong projects welcome).
Solid working knowledge of C# scripting and Unity component architecture.
Familiarity with Unity Physics (2D/3D colliders, raycasting, rigidbodies) and basic Git version control.
Own a PC/laptop capable of running the Unity 6 editor stably.
> SELECT TRACK & APPLY_
// DURATION: 8–12 WEEKS
// TOOLSET: BLENDER / SUBSTANCE / PBR
// COMMITMENT: 10–15 HRS/WK
Model, unwrap, texture, and optimize modular architectural assets and atmospheric environment props within strict mobile/PC performance budgets.
Eligibility & Prerequisites
Pursuing or completed a Degree/Diploma in Animation, Multimedia, Game Art, Fine Arts, or related visual fields (portfolio required).
Proficiency in Blender or Autodesk Maya for low-to-mid poly hard-surface modeling.
Experience with Substance 3D Painter or alternative PBR texturing suites (Albedo, Normal, Roughness, AO).
Clear understanding of UV unwrapping, draw calls, and vertex optimization for real-time engines.
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// DURATION: 8–12 WEEKS
// TOOLS: PHOTOSHOP / KRITA / FIGMA
// COMMITMENT: 10–15 HRS/WK
Design intuitive in-game HUDs, inventory layouts, pause screens, game icons, and vector UI assets optimized for diverse mobile and PC screen ratios.
Eligibility & Prerequisites
Pursuing or completed a Degree/Diploma in Graphic Design, Visual Communication (VisCom), UI/UX, Fine Arts, or related design programs.
Proficiency in design tools such as Photoshop, Krita, Figma, or GIMP.
Understanding of layout hierarchy, visual contrast, touch targets, and typography readability.
Ability to export transparent, engine-ready PNG assets configured for Unity 9-slice scaling.
> SELECT TRACK & APPLY_
// DURATION: 8–12 WEEKS
// ENGINE: UNITY EDITOR / PROBUILDER
// COMMITMENT: 10–15 HRS/WK
Greybox, block out, and construct atmospheric environments inside Unity, tuning player pacing, sightlines, occlusion, and environmental storytelling.
Eligibility & Prerequisites
Pursuing or completed a Degree/Diploma in Game Design, Architecture, Interactive Media, Computer Science, or equivalent practical background.
Strong hands-on mastery of the Unity Editor, Inspector, Prefabs, Hierarchy, and scene composition.
Understanding of level flow, lighting setup, navmesh constraints, and static batching flags.
Portfolio or video captures showing blockouts, greyboxes, or level designs built in Unity or 3D engines.
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// DURATION: 8–12 WEEKS
// STACK: UNITY / RAPID PROTOTYPING
// COMMITMENT: 10–15 HRS/WK
Rapidly prototype 3-to-5 day hyper-casual and casual game loops, tuning physics feel, mobile touch gestures, game juice, and instant player feedback.
Eligibility & Prerequisites
Pursuing or completed a Degree/Diploma in Game Design, Computer Science, or Interactive Media.
Ability to quickly code single-mechanic prototypes using Unity C# and the new Input System (swipe, drag, tap).
Knowledge of mobile game retention drivers: snackable play loops, juicy visual feedback, and instant restart flows.
Comfortable working with prototype greyboxes and free placeholder assets for rapid iteration.
> SELECT TRACK & APPLY_
// DURATION: 8–12 WEEKS
// TOOLS: REAPER / AUDACITY / FL STUDIO
// COMMITMENT: 10–15 HRS/WK
Source, produce, and optimize atmospheric ambient soundscapes, spatial 3D audio, tension stingers, and punchy casual UI feedback effects.
Eligibility & Prerequisites
Pursuing or completed a Degree/Diploma/Certification in Audio Production, Sound Engineering, Music Technology, or Multimedia.
Proficiency in DAWs like Reaper, Audacity, FL Studio, or Ableton Live.
Understanding of audio compression, sample rates, clean looping, and spatial audio behavior inside Unity AudioSource components.
Reel or portfolio showcasing sound design, Foley work, or game audio integration.
> SELECT TRACK & APPLY_