Careers
Intake is currently pausedProduction sprint allocations are filled. There are no open positions right now — but portfolios are still read for future cycles, and this page describes exactly what those cycles look for.
Submit a portfolioThe programme#
Remote, asynchronous, and built around academic schedules.
| Commitment | 10–15 hours per week |
| Duration | 8–12 weeks per cycle |
| Format | Remote, asynchronous, coordinated in writing |
| Disciplines | Gameplay programming (Unity 6 / C#), 2D art and animation, game audio |
| Intake | Paused |
| Applications | By email; see below |
Disciplines#
Gameplay programming
Intake paused- Coursework or demonstrable experience in C# and object-oriented code
- Familiarity with the Unity Editor: scenes, prefabs, components, serialisation
- Ability to read an existing codebase and follow its conventions
- A repository or build you can point at
2D art and animation
Intake paused- Background or coursework in visual art, illustration or animation
- Comfortable producing UI elements, sprites and texture detailing to a brief
- Understanding of sprite sheets, pivots and export settings for game engines
- A portfolio showing process, not only finished pieces
Game audio
Intake paused- Background or coursework in sound engineering, audio production or multimedia
- Proficiency in a digital audio workstation
- Understanding of compression, sample rates (44.1 kHz / 16-bit), looping and grouping
- A reel demonstrating Foley, original sound design, or implementation in a project
What a cycle gives you
Programme- Verifiable credentials — a completion certificate and a reference letter that a university or portfolio can use
- Credit and portfolio rights — read-only permission to show the code, shaders or assets you worked on, with in-project credit on release
- Structured sprints — 10–15 hours per week, planned around coursework rather than against it
- Real review — your work is reviewed against the same standards as everything else we ship
How to apply#
- Put your portfolio, reel or repository in a form a stranger can open in one click.
- Email contact@nexusforgestudio.com with the discipline in the subject line.
- Say which cycle you are aiming at, and how many hours per week you can genuinely commit.
- If you have worked with our tools, say so — and say what you built with them.
Email a portfolioAbout the studio
Practical notes#
- Engagement is remote and asynchronous; there is no relocation and no fixed-hours requirement.
- Work is reviewed in writing, which is also how the studio works day to day.
- Enquiries from freelancers and contractors are welcome even when internship intake is paused — say what you do and what you charge.