Roadmap

This roadmap uses three states only, and each one means exactly what it says:

Available Released — in the package today, documented and covered by tests · Roadmap Planned — agreed on, not started · nothing in the planned column is available today

0.1.0 — the framework

Released

Options, diagnostics and the result model; the document model and serializer abstraction; local storage with atomic writes and recovery; the save container and slots; versioning and migration; the operation coordinator; persistent object identity; autosave and checkpoints; security — integrity, authentication, encryption and bounded compression.

0.2.0 — cloud, tooling and verification

Released

Vendor-neutral cloud synchronisation with conflict policies, conflict-copy preservation and an offline queue; the guided Editor setup with presets; validation with remedies; the support matrix as data; the storage probe; generated code; fuzz, corruption, culture and performance tests; and an IL2CPP player probe that found — and fixed — a real culture defect.

In development#

ItemStatusNotes
Documentation portalAvailableThis site: versioned content, search, breadcrumbs and previous/next navigation generated from one content tree.
Adapter authoring guideRoadmapA worked transport implementation, so the cloud seam is not the only thing standing between a game and its provider.
More Editor diagnosticsRoadmapExtending the existing finding format rather than adding a second one.

Planned#

ItemStatusNotes
Generic REST adapterRoadmapThe most likely first adapter: no vendor SDK, and the failure-injection doubles are already HTTP-shaped.
Firebase adapterRoadmapA transport over Firestore or Cloud Storage, with honest conditional-write capabilities.
PlayFab adapterRoadmapA transport over the entity and title data APIs.
Steam Cloud adapterRoadmapIf a shipped project needs it; the same seam applies.
Visual Scripting integrationRoadmapNodes over the existing facade, for projects that do not write C#.
PlayMaker integrationRoadmapThe same idea for a different authoring workflow.
Mobile platform verificationRoadmapRunning the existing suite and probe on Android and iOS, and reporting what it finds.
Console platform verificationRoadmapRequires an SDK; the most likely outcome is an ISaveStorage or IPathProvider adapter per platform.
Additional Unity type supportRoadmapDriven by what shipping projects ask for, not by filling a list.

Deliberately not planned#

ItemStatusWhy
A bundled cloud serviceNot supportedThe seam is ICloudTransport; bundling a provider would be a vendor lock-in and a support liability.
Key storage or rotation policyNot supportedHiding a key is a platform decision. The framework asks for keys and clears its copies.
Accounts, leaderboards, telemetryNot supportedNot persistence. A framework that grows these stops being reusable.
Server authorityNot supportedClient-side protection raises the cost of tampering; it does not establish trust.
Rollback (replay) protectionNot supportedDetecting a restored older save needs a server-side sequence.
Save-file editing toolsNot supportedPlayer data is not a toy; the Editor inspects and reports, and never rewrites a save.

Where to check what exists today#

The documentation describes only what is released, and the changelog records what each release contained. Anything on this page that is not in those two places is a plan, not a feature.