Support

Start with these three#

  1. Troubleshooting — symptoms in the order people meet them, each with a cause and a fix. Most reports are answered here.
  2. Limitations — several "bugs" are documented boundaries. If the framework is behaving as described there, it is not a defect, and we would rather tell you that than pretend otherwise.
  3. FAQ — the questions that are not symptoms.

Run Validate Everything before writing#

NexusForge → Persistence → Validate Everything checks your configuration, the package's files, the resolved dependencies, the platform, the identity scan, and a real write/read/delete through the framework's storage. Its output is exactly what a maintainer needs, and it is safe to paste: diagnostics never contain payload bytes, keys or credentials.

What a useful report contains#

  • Package version (FrameworkVersion.Current), Unity version, target platform, and whether the build is Mono or IL2CPP.
  • The exact error code (NF.PERSIST.…) and the message. Codes are stable, so the code alone is often enough.
  • The diagnostics lines around the failure. They are safe to paste.
  • The smallest reproduction you can manage. Environment-specific faults — a read-only filesystem, a full disk, a suspended app — are extremely common in this domain, so say what the device was doing.
  • If it involves Unity objects: whether the identity scan reported missing, duplicate or unstable ids.

What to expect#

  • **A failure that produces a wrong result rather than an error is treated as serious.** A save system that lies is worse than one that fails, and that is the class of report we most want.
  • A report that a documented limitation is inconvenient is welcome, but it is a design discussion rather than a bug — Limitations is where to start that conversation.
  • We read every report. We do not promise a response time, and we will not invent one here.

Security issues#

Report privately to contact@nexusforgestudio.com with a subject line beginning SECURITY. Include the affected version, the configuration (integrity, encryption and authentication settings), and a description of the impact.

Contact and channels#

ChannelUse it for
contact@nexusforgestudio.comQuestions, bug reports, documentation corrections, security reports
LinkedInStudio news and enquiries
DocumentationThe first place to look, and the place we keep accurate

We do not operate a public issue tracker or a community chat for this package, and this site will not pretend otherwise by linking to an empty one.

Documentation corrections#

Each documentation page ends with a link to report a problem with it. If a page and the package disagree, the package wins and the page is a documentation bug — say which page and which sentence, and it gets fixed.

Next#

  • Contact — the short version of the channels above.
  • Changelog — whether the behaviour you are seeing is new.
  • Roadmap — whether what you want is planned.