Save Browser

Every slot with its metadata, backups and state, plus validate, reveal, back up, restore, export, import and delete — and what it refuses to show.

Editor NexusForge Persistence 0.2.0 Updated

What it is for#

NexusForge → Persistence → Save Browser lists every slot with: label, size, revision, schema version, framework version, game version, build id, platform, timestamps, playtime, backup count, state and checkpoint marking. Rows needing attention come first, so a damaged slot is not something you have to hunt for.

Actions#

ActionWhat it does
ValidateRuns the slot through the framework's checks and reports findings.
Reveal fileOpens the folder so you can see exactly what exists.
Backup nowTakes a backup copy through the framework's own path.
Restore backupUses the framework's recovery path — no ad-hoc file copying.
Export…Copies a slot out, verified.
Import…Goes through AdoptAsync, which validates a file before accepting it.
DeleteRemoves a slot through the framework's delete options.

What it deliberately does not do#

It also never rewrites or "repairs" a save. It reports. The only file the tooling writes is the storage probe's own _probe file, which it deletes afterwards.

In and out of Play Mode#

Inside Play Mode the browser uses the game's live host. Outside it, it opens a temporary host over your settings asset through the same Unity bootstrap factory the game uses — so what you inspect is what the game would see, rather than a second code path that can disagree with the first.

Next#

  • Diagnostics — where the same findings show up at runtime.
  • Recovery — the code path behind Restore backup.
  • Save slots — the model the browser is a view over.

Something wrong on this page? Every page here describes behaviour that is checked in the repository. If a page and the package disagree, the package wins.

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